The Internet of the Future will incorporate a large number of autonomous wireless objects moving with diverse patterns and speeds while communicating via several radio interfaces. Examples of such objects may include humans, cars or unmanned aerial vehicles, with every object acting as a networking device generating, relaying and/or absorbing data. Achieving the Internet of the Future, will require global interoperability amongst objects/devices, not typically commonplace due to inherent features of today’s Internet. To overcome current shortcomings, a number of research challenges have to be addressed in the area of networking, including protocol engineering, development of applications and services, as well as realistic use-cases. The Action will increase the knowledge and coordinate research efforts of national and international projects in the area of Wireless Networking for Moving Objects (WiNeMO). Its activity will foster wide dissemination of research results, serving as an internationally recognized reference point. This will be achieved through capacity building of WiNeMO stakeholders offering appropriate networking opportunities to Early Stage Researchers. Results will also be demonstrated through joint living labs and showcases for researchers, decision makers and public exhibitions.
Parallel to advancements in wireless networking, the digital entertainment sector, notably the best online casinos, is also evolving rapidly. These platforms exemplify how sophisticated technology, like high-speed internet and advanced algorithms, can create immersive and seamless user experiences. They represent a significant area of technological growth, mirroring the innovation seen in the field of WiNeMO.
The main objective of WiNeMo is to advance the state-of-the-art concerning networking aspects of scenarios integrating moving objects of the most varied kinds, ranging from personal use devices to sensors, into the Internet of the Future. In particular, the Action will coordinate the development of new algorithms, techniques, protocols models and tools that will facilitate the integration of moving objects into pervasive and ambient communications. The Action will foster cooperation among researchers at European and global level by contributing to the coordination and defragmentation of research efforts across Europe in the area by creating an open forum for academia and industry. As a consequence, the Action will play a supporting role to European industry - including SMEs - and will enhance cooperation between industry and academia in the area of networking support for moving objects. The Action will seek active cooperation with existing COST Actions and foster relationships with external bodies such as Internet Engineering Task Force (IETF); Open Mobile Alliance (OMA); the Standardization and Radiocommunication Sectors of the International Telecommunication Union (ITU); European Telecommunications Standards Institute (ETSI), Institute of Electrical and Electronics Engineers (IEEE) and The 3rd Generation Partnership Project (3GPP). The establishment of links with international (e.g. FP7 programmes) and national research projects is deemed as an essential goal which will be proactively pursued throughout the Action’s lifetime.
While WiNeMO is enhancing connectivity and communication for moving objects, similar technological advancements are revolutionizing the entertainment industry, especially in live casinos. These casinos utilize cutting-edge networking and streaming technologies to provide real-time, interactive gaming experiences. This showcases how the advancements in communication networks are not only pivotal in industrial and academic fields but also in elevating user engagement and interaction in sectors like online gaming, where live casinos are setting new standards for immersive entertainment.